As Ottomans, after your glorious conquest after conquest, you reache threat above 50%. CK2 had defensive pacts. I'm playing as Byzantium right now trying to form the Roman. Basically you have to declare any and all wars before you unpause with your new ruler. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. Basically, Warmongering is amazing, but comes at the cost of religious unity. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . If the subject of the pact attacks one of the members, others will join the war like allies. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. They will never sign one with you, but they always sign like 2 with the strongest AIs. So basically, defensive. Defensive pacts should be reworked to be more consistent. CK3 has completely omitted that feature. don't know which specific type of event troops the. Secondly, defensive pacts were added in 2. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. With defensive pacts, it makes you think twice before clicking that Declare War button. So is it more fun to play with pacts on so larger. Defensive pacts can be. 5 3 comments Add a Comment. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 5. CK3 has more content without DLC's. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CryptoWas watching a play through series and the guy was playing with them off. Diplomatic actions are accessed by right-clicking a character 's portrait. It should be more difficult for large empires to form alliance and easier for lesser countries. Defensive pacts can be. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If a member is attacked by the target, all other members will defend them. I'm back in CK2 after a hiatus. Besides at this time. . Been playing with Defensive Pacts on (by accident) today and I was wondering how other felt about them currently. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . ago. 5 Child of Destiny 2 Jade Dragon 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A non-aggression pact is an agreement between two rulers to not declare war on each other. Prep your retinues around the land then declare war. If you attack someone, yourself or as an ally of someone else, your defensive pacts, and those of your fellow aggressors, are irrelevant. . Now I'm wondering if they would make the game more fun. The problem is that empires don't lose land, and bounce back if their neighbors get even the slightest bit complacent. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. Hit "~" to open the console. Same thing with Mongol invasion, Black Death, vassal republics etc. Next game though, that mechanic is being turned off in the rules. Over 5% and the mutual. Disabling defensive pacts does not disable achievements. You can also hear me die. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. First is wait for rebellions in lands you want. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Jump to latest Follow Reply. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. - Added trigger 'leader_traits' (number of) - Reactivated the on_action 'on_focus_pulse' - Disease effects are now customizable through script per disease - Silk Road modifier icon can now be set in the text file - Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts. placing it in line with sunset invasion for practicality. I only use ck2+ cause it is so much more fun than the base game. If the subject of the pact attacks one of the members, others will join the war like allies. ago. Paradox Forum. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Oh you mean attack despite the pact. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Like shattered retreat and the council. Beating defensive pacts. The easiest way to get it how you want is to make a new game with the rules set to your new specifications, then save that game uncompressed and copy that rules section into the game you want to change. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. #2. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Nov 9, 2018. Paradox Forum. If the subject of the pact attacks one of the members, others will join the war like allies. You can create a new game with the gamerules you want, save that uncompressed and copy the gamerules section to your old save. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). And then it was time to grapple with a new concept to me, having previously only encountered gavelkind and primogeniture: ~elective. #1. I am "Jalayirid" in the west. Defensive pacts can be. 3 Northern Crusade 1. How to get into a defensive pack?? bobdylan1234. Nov 9, 2018. Members. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . If a defensive pact has formed against me and I save and reload the game, my threat is still high but the pact members drop out one by one until the pact is disbanded. They personally make the. I can't attack anyone because once. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. If the subject of the pact attacks one of the members, others will join the war like allies. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. crusademember • 4 yr. Crusader Kings is a historical grand strategy / RPG video game series for… CK2 had the "Threat" mechanic that made AI rulers declare defensive pacts to stop raging warmongers and make endless conquest much harder, but as that has been removed, there seems to not actually be any motivating factor for the AI to take actions to defend other smaller rulers from getting conquered even if it is obvious that my scourge of an. Characters are allowed to join Defensive Pacts against realms who are Threatening. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Mar 15, 2022 @ 4:25pm. If the subject of the pact attacks one of the members, others will join the war like allies. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. And yet. Therefore, defensive pacts are not created until you actually win a war. But I totally agree that this addition to the game has made world domination more frustrating than before and taken some of the historical realism that this game had. Let's say there is a world defensive pact against you. Holy Wars by default should remove at least your religion group from the pact. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. If you want the AI to form massive mongol. Aug 14, 2016. I don't think this has something to do with defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Members. Crypto Especially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. Defensive pacts can be. then simply use the create_alliance effect/command with that saved scope as the target. NuncEstBidendum. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. NDiplomacy. With the introduction of threat and defensive pacts, however, such a move will simply render your early game hopeless now, as it will raise your threat to somewhere beyond the 20 percent, and with your big size allow all neighbouring realms sans the Caliph and Karling Kingdoms to gang up on you right away- needless to point out you will best. Press J to jump to the feed. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts on ck2 is unbalanced garbage and needs a rework really bad. Displaying data at 5 minute intervals. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. 403K subscribers in the CrusaderKings community. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. . A defensive league takes only 1 relation slot, no matter how many members. . Make tributaries out of anybody large and dangerous, then forget about them as you demolish the smaller realms. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. Jump to latest Follow Reply. This is true in general in CK2 but especially with ERE since you have so many uppity vassals there. By right clicking on any rulers’ portrait, you can access the option to form a pact. Explain to me how the French AND the Persians AND the Ligurians AND the Abyssinians could all unite against me on the same day that I declare war, let alone coordinate a defensive pact across thousands of miles (this is a feudal world, not 1914!). I have disabled the defensive pacts, as they just decay to slow for me in CK2+. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. CK2: Defensive Pacts. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. tolgapacaci • Bastard • 2 yr. Otherwise you'll need to start a new game and turn off Defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. It's hands-down my favourite Jade Dragon CB. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. No need to recompress your old save again. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Business, Economics, and Finance. Thanks :) comments sorted by Best Top New Controversial Q&A Add a Comment. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. ago. crusademember • 4 yr. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed: It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. Latest. If the subject of the pact attacks one of the members, others will join the war like allies. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. Business, Economics, and Finance. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. The base game is horrible im sorry to say and ck2+ makes it so much more fun but it is also severely limited. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. DeadMoroes Lesbian Xwedodah Empire • 6 yr. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. So is it more fun to play with pacts on so larger. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . If the subject of the pact attacks one of the members, others will join the war like allies. This is of course an entirely unreasonable formation chosen solely for density, I. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. At least some were last verified for version 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Please explain your issue is in as much detail as possible. As Basil, if I started out by reclaiming Sicily and Northern Africa, I'd face a 90% defensive pact in no time. Threat levels often get quite high, depending on the size of the land you gained. And then. Defensive pacts can be. New posts. If the subject of the pact attacks one of the members, others will join the war like allies. Hello, I would like to ask you guys if there is any way to turn off the Threat in CK2 and still get achievements in Ironman mode? I know that, there are mods that turn the Defensive pacts off but I just wanted to know if there is any other way to get rid of that dumb system that took all the fun of wars away for me. 411K subscribers in the CrusaderKings community. Army movement lock on for a small bit more strategy in your fights. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. If the subject of the pact attacks one of the members, others will join the war like allies. then simply use the create_alliance effect/command with that saved scope as the target. I know in my last full run I spent last 200 years of the game not declaring any wars myself (and still ~tripled my realm size afterwards thanks to vassals) because of said fucking defensive pacts and how bothersome it is to deal with them. Rebellion leaders don’t join defensive pacts. Threat level is not added until you actually win a war. Defensive pacts can be. Only really kings and emperors get big enough to generate enough threat to have them form. Nope, just kidding. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. At that point, world conquest is just a case of moving troops around. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. May 21, 2016. Aggressive vassal AI makes it hard to limit your vassal's growth. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. i'm not sure if there's a way to turn them off once you've started a game though. Latest. Easily the most annoying feature in CK2. i'm not sure if there's a way to turn them off once you've started a game though. With a full retinue, 2k gold worth of mercenaries, and fully upgraded holdings (for their tech levels), I can barely muster up enough troops to fight off 3-4 defenders. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. Hope that helps. P. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. There is this new mechanic - threat level and defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. There is this new mechanic - threat level and defensive pacts. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 5. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Why are the Uyghurs in a coalition against me? Why is India in a coalition against me? I have not touched a single member of their religion. The defensive pact against me is quite the list. yes, its working as intended. I don't know how to move forward due to defensive pacts. And here's me always playing as a count and not getting much done for the first 100 years. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. A player in control of just India will have the largest army on the map by a huge margin. So is it more fun to play with pacts on so larger. I am kinda at a standstill. when everyone says that norse are op, but they forget about the defence. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. If the subject of the pact attacks one of the members, others will join the war like allies. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. Alliances and non-aggression pacts are the two most common forms of pacts between rulers. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. Defensive pacts can be. That was attempted in CK2's defensive pacts which were really bad. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. . 4. They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. If it is off, your first major battle lost is your last. Personally I much preferred when CK2 moved to the "Automatic non-aggression pact on marriage, defensive/military alliance to be potentially negotiated at a later date" model. His succession law is. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. •. Supernatural Events: On. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . I haven't played the game in over 8 months (or any game for 8 months. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. Crusader Kings II. If the subject of the pact attacks one of the members, others will join the war like allies. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. The higher the threat of the attacker the lower the opinion threshold for the ai. First is wait for rebellions in lands you want. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. 1 Holy Fury 1. Late game especially when your vassals (if they are allowed) keep expanding you will never really get rid of the threat. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. Defensive Pacts: On/Off; Gender Equality: Default/Historical/ All. If the subject of the pact attacks one of the members, others will join the war like allies. Your threat level is determined by a %. Make pacts like normal alliances where the third parties receive a call to arms which they can decline based on opinions and traits. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. However I usually run into a point where I am…NDefines. It isn't 'ck2 went this direction, ck3 went other so I don't like it' It is 'ck2 went this direction, ck3 tries to go to the same direction but fails to successfully innovate the franchise while also fails to implement what ck2 succeed at'Get app Get the Reddit app Log In Log in to Reddit. ago. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. 418K subscribers in the CrusaderKings community. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. Put the edited game into your save games. Also you can check out the $5/month subscription on Steam for CK2 if you want to see what it's like with all DLC's. Defensive pacts are only situationally annoying. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. ago Truthsayer I used to keep them on, but then I saw the error of my. Then type "infamy" "-##" without the "" of course for everything. CK2 was never intended to be a world conquest simulator, and I'm baffled as to why the player base is having such a hard time coping with these changed mechanics. ago. Forums. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 393K subscribers in the CrusaderKings community. achievement with Defensive Pacts on, and gives detailed descriptions of the intermediate and advanced game concepts your success relies on. . Thanks in advance. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. At least some were last verified for version 2. So I don’t mind dealing with them or waiting for them to dissolve. Maybe you can lay off and wait for the threat to cool down, but there is a thorn in your side named Constantinople, right in the heart of your. •. ) It has been said that there is very little counter-play available. They personally make the. But in ck3 a marriage immediately creates an alliance. would also help with some random huge nomad joining against your war and moving their deathstack all the way across. Start it and save it not compressed. And yet. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Not that they wouldn’t do that in CK2. So is it more fun to play with pacts on so larger. And those "coalitions" very much had separate peace. If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. One takes the target territory, the other kills people who try to interfere. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). That seems like a logical thing to do, and I kinda hoped it would be this way when Conclave was first announced. Ea0 Sep 13, 2017 @ 1:38pm. Defensive pacts can be. Defensive pacts can be. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I understand the need to add unrealistic game mechanics to make the game more realistic. You can also hear me die. Going to play as the Danes (Snake in the Eye guy) - is Holy Fury a DLC that'll have an appreciable effect on the game I'm looking to play?Business, Economics, and Finance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Normal default difficulty, Charlemange start as a duke in Umayyads. I tried googling it but to no avail. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Mostly they seem to reduce the amount of War Score either side gets from battles. So is it more fun to play with pacts on so larger. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. I am sitting at 99-100% threat level.